![]() I’m not going to spend a lot of time on Chapter 4, because it’s essentially bonus content. So, DM’s, let’s finish this up, and bring this epic campaign to a close. I’ll also give you some recommendations on handling boss encounters, as well as a little number-crunching to help make things a little more dangerous right at the end. ![]() We’ll go over some of the good, the bad, and the ugly concerning the Tomb, although I don’t plan to even attempt a room-by-room analysis. I don’t think I’ll be spilling the beans too badly by saying that the final part of the campaign will be a venture into the incredibly dangerous Tomb of the Nine Gods after all, the very title of the hardcover makes it pretty clear that there will be a Tomb somewhere in this story, and that plenty of Annihilation will occur therein. ![]() In fact, Chapter 4 could easily have been left out of the adventure entirely, so I’m not planning on spending a lot of time discussing it. This will be the final article in my series of guides for Dungeon Masters running the Tomb of Annihilation campaign, and I’m combining two chapters into this one article because Chapter 4 doesn’t need its own article.
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