4/1/2024 0 Comments Long war psionicsTraining would happen in roughly the listed order to minimize tube time and still have useful abilities (=Stasis) early:ġ. My Psi Op perk choices would be the following, assuming they reach max level AND I get these options for training. The first two rows are pretty quick to learn after the first level-up, but taking Stasis first takes a lot more time (even though you always want Stasis). For Void rift you need Fortress as well, so you can take that if Solace is not available. If you want to minimize tube time, consider this: If you ever want to learn Domination or Void Rift, you might as well get Solace as soon as you can. The further down the list the ability is, the longer it gets to train. Assuming Ufopaedia's info is still correct (the psi unit's page says as of v1.3.), you might want to do some planning, because only 7 new abilities can be learned as opposed to vanilla's everything. Then they can rank up 7 times, at which point they become Master. (And Quick study but that's not a psionic ability.) A pod with Gatekeeper is much easier when you can first clear the helpers and then focus fire on the big ball on the following turn.īut as I understand in LW2 1.5 every Psi Operative starts with Soulfire, Insanity, and Mind Merge. Yeah, Stasis has always been the most important Psionic ability in my opinion.
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